New York Times Tiles Game Goal
Tiles is an addictive new mobile game. Since its launch this week, it has consumed users with its hypnotic patterns and subtly addicting gameplay.
Unlike crosswords, which appeal to completists, Tiles is designed to be more meditative. It is free to play, but subscribers can access a never-ending “zen mode” and more settings.
1. Match all the tiles.
A new meditative game from the New York Times has players matching elements of patterned tiles to clear the board. The puzzle aims to engage people in the same way that crosswords do, but in a more soothing way. It also challenges players to think creatively and pays attention to detail. The New York Times says it has seen a rise in daily player engagement after the addition of Sudoku and is hoping that Tiles will continue this trend.
The game is free to play, but New York Times subscribers get more settings. For example, they can pick their own tileset and can have unlimited plays of the game. In addition, they can access the “Zen Mode,” which allows them to clear the board without breaking a chain of matches.
The game is designed to stimulate the brain while relaxing it, and it has quickly become a hit among players of all ages. The designers say it was inspired by a desire to offer users something that helps them escape their echo chambers.
2. Solve the puzzle.
The addition of sudoku to the NYT Games app in February prompted a 20% surge in daily player engagement, signaling that there is a desire within our community for a breadth of handcrafted puzzle experiences. One such experience is Tiles, a color and pattern matching game launched in June that challenges players to form the longest sequence of tile pairings using layered patterned squares. The game has seen steady growth over the past year, and is now played by nearly a million people per week. The Times’ puzzle team was driven to design a game that appeals to completists while also providing a meditative challenge, and one that is accessible to users who may not be familiar with the language of pattern pp or chess notation.